OpenGL 应用框架,GLFW 2.7.6 发布

jopen 9年前
   <p><a href="/misc/goto?guid=4958184371738608386" target="_blank">GLFW</a>是一个OpenGL的应用框架,支持Linux和Windows。GLFW 主要用来处理特定操作系统下的特定任务,例如 OpenGL 窗口管理、分辨率切换、键盘、鼠标以及游戏手柄、定时器输入、线程创建等等。</p>    <h3>Features</h3>    <ul>     <li>Easy to use API in the style of the OpenGL APIs</li>     <li>Gives you a window and OpenGL context with two function calls</li>     <li>Explicit support for MSAA and OpenGL 3.2+, including profiles and flags</li>     <li>Keyboard, mouse, joystick and time input</li>     <li>Input can be either polled or delivered via callbacks</li>     <li>Basic Unicode character input</li>     <li>Supports both static and dynamic linking</li>     <li>Open Source with a liberal OSI-certified <a href="/misc/goto?guid=4958347010150500159">license</a></li>     <li>Makefiles or project files for most popular C/C++ compilers</li>     <li>Examples and comprehensive <a href="/misc/goto?guid=4958347010954872229">documentation</a></li>    </ul>    <p><br /> GLFW 2.7.6 发布,该版本增加对 OS X 平台上游戏手柄的支持,支持使用 MinGW-w64 进行构建,修复了一系列 bug。</p>    <p><img title="OpenGL 应用框架,GLFW 2.7.6 发布" border="0" alt="OpenGL 应用框架,GLFW 2.7.6 发布" src="" width="508" height="526" /></p>