Android上全景视频渲染的库:MD360Player4Android
RhodaMares
9年前
"2016被称为VR元年,所以今年伊始,我参考iOS上的HTY360PlayerIOS项目,做了一个Android上全景视频渲染的库,有点黑科技的感觉,说不定以后就用到了"

使用说明:
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OpenGLES 2.0 required
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Android 4.0.3 (IceCreamSandwich API-15) required
There are two way to use this library depend on your requirement,
根据你的需要,该库有两种使用方法。
使用MDGLSurfaceView
第一步 在layout xml中定义com.asha.vrlib.MDGLSurfaceView
... <com.asha.vrlib.MDGLSurfaceView android:id="@+id/md_surface_view" android:layout_width="match_parent" android:layout_height="match_parent" /> ...
第二步 当surface准备好了之后,把android.view.Surface设置到MediaPlayer上
public class MDGLSurfaceViewDemoActivity extends MediaPlayerActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_md_gl_surface); MDGLSurfaceView mGLSurfaceView = (MDGLSurfaceView) findViewById(R.id.md_surface_view); mGLSurfaceView.init(new MD360Renderer.IOnSurfaceReadyListener() { @Override public void onSurfaceReady(Surface surface) { //MediaPlayer or something else. getPlayer().setSurface(surface); } }); } }
更灵活的方式: MD360Renderer
第一步 建立一个MD360Renderer并设置android.view.Surface。
public class MD360RenderDemoActivity extends MediaPlayerActivity { private MD360Renderer mRenderer; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_md_render); mRenderer = MD360Renderer.with(this) .listenSurfaceReady(new MD360Renderer.IOnSurfaceReadyListener() { @Override public void onSurfaceReady(Surface surface) { getPlayer().setSurface(surface); } }) .build(); // init OpenGL initOpenGL(R.id.surface_view); } }
第二步 自己初始化OpenGL,并把MD360Renderer设置到你的android.opengl.GLSurfaceView上。
private void initOpenGL(int glSurfaceViewResId) { mGLSurfaceView = (GLSurfaceView) findViewById(glSurfaceViewResId); if (GLUtil.supportsEs2(this)) { // Request an OpenGL ES 2.0 compatible context. mGLSurfaceView.setEGLContextClientVersion(2); // Set the renderer to our demo renderer, defined below. mGLSurfaceView.setRenderer(mRenderer); } else { mGLSurfaceView.setVisibility(View.GONE); Toast.makeText(MD360RenderDemoActivity.this, "OpenGLES2 not supported.", Toast.LENGTH_SHORT).show(); } }