原生javascript开发仿微信打飞机小游戏

jopen 10年前

        原生的javascript。虽说相对于高手们而言代码算不上优雅,效率算不上高,不过对于初学者来练手还是足以。。

 

            三个文件,main.js(主函数),entity.js(实体类与工厂类),util.js(工具类),基本原理就是把位置信息保存在对象里面,然后在setInterval里面统一对所有对象进行更新显示。程序所用到的飞机与子弹图片都是从微信上截屏得来的。

 

先上图:

原生javascript开发仿微信打飞机小游戏

原生javascript开发仿微信打飞机小游戏

 

再上代码:

index.html:

 <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">  <html xmlns="http://www.w3.org/1999/xhtml">  <head>  <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />  <title>打飞机</title>  <script type="text/javascript" src="js/util.js"></script>  <script type="text/javascript" src="js/entity.js"></script>  <script type="text/javascript" src="js/main.js"></script>  <script type="text/javascript">  window.onload=function(){   Main.init();   Util.g("startBtn").onclick=function(){    Main.start();    this.style.display="none";   }  }  </script>  </head>  <body>  <div id="parent" style="          margin: 0 auto;           width:350px; height:480px;           background-color:#c3c9c9;           position: relative;          overflow:hidden;">   <div style="       position:absolute;          left:5px;          top:5px;">积分:<span id="score">0</span></div>      <button        style="         position:absolute;            left:150px;              top:240px;              display:block;"           id="startBtn">      点击开始      </button>  </div>  </body>  </html>

main.js:

 // JavaScript Document  var Main={   init:function(){    Util.init();   },   _totalEnemies:8,   start:function(){    //初始化敌机    enemyPlaneFactory.creatEnemyPlane(this._totalEnemies);        //初始化自己    selfPlane.init();        //初始化子弹    bulletFactory.creatBullet(100);    //开始渲染画面    this._render();    //开始射击子弹    this._startShoot();        //初始化键盘事件响应    this._initEvent();   },      //渲染定时器   _render_t:null,   _render:function(){    this._render_t=setInterval(function(){     //渲染敌机     var enemys=enemyPlaneFactory.enemys;     for(var i in enemys){      var enemy=enemys[i];      enemy.move(0,enemy.speed);            //判断自己是否被敌机击中      if(enemy.x+enemy.e.width>selfPlane.x+10       &&enemy.x<selfPlane.x+selfPlane.e.width-10       &&enemy.y+enemy.e.height>selfPlane.y+selfPlane.e.height/2       &&enemy.y<selfPlane.y+selfPlane.e.height-40){        enemy.isDied=true;        clearInterval(Main._render_t);        clearInterval(Main._startShoot_t);        var b=window.confirm("对不起,您已经挂了,是否重玩?")        if(b){         window.location.reload();        }      }            //判断敌机是否已经消失或者已死      if(enemy.y>Util.windowHeight||enemy.isDied){       enemy.restore();      }     }          //渲染子弹     var bullets=bulletFactory.bullets;     for(var i in bullets){      var bullet=bullets[i];      bullet.move(0,-bullet.speed);            for(var i in enemys){       var enemy=enemys[i];       //判断子弹是否击中敌机,如果击中则隐藏子弹,杀死敌机,增加积分..       if(bullet.y>10        &&bullet.x>enemy.x        &&bullet.x<enemy.x+enemy.e.width        &&bullet.y<enemy.y+enemy.e.height){         enemy.isDied=true;         bullet.moveTo(0,-bullet.e.height);         selfPlane.score+=50;         Util.scoreSpan.innerHTML=selfPlane.score+"";       }      }     }              },1000/15);   },   //射击定时器   _startShoot_t:null,   _startShoot:function(){    var i=0;    var bullets=bulletFactory.bullets;    var bulletsCount=bullets.length;    this._startShoot_t=setInterval(function(){     if(i>=bulletsCount){      i=0;     }     var bullet=bullets[i];     bullet.moveTo(selfPlane.x+selfPlane.e.width/2-bullet.e.width/2,selfPlane.y-bullet.e.height-3);     i++;    },300);   },   keyMove:10,   _initEvent:function(){    window.onkeydown=function(e){     /*     37:左     38:上     39:右     40:下     */     var keynum;     var left=37,up=38,right=39,down=40;     if(window.event){// IE       keynum = window.event.keyCode;     }else if(e.which) {// Netscape/Firefox/Opera       keynum = e.which     }          switch(keynum){      case left:      selfPlane.move(-Main.keyMove,0);      break;      case up:      selfPlane.move(0,-Main.keyMove);      break;      case right:      selfPlane.move(Main.keyMove,0);      break;      case down:      selfPlane.move(0,Main.keyMove);      break;            default:      break;     }          //console.log(keynum);    }       }        }

entity.js:

 //自身的对象  var selfPlane={   x:0,   y:0,   score:0,   e:null,   init:function(){    this.x=(Util.windowWidth-Util.selfPlaneElement.width)/2;//相对于父窗体的x偏移(css:left)    this.y=Util.windowHeight-Util.selfPlaneElement.height;//相对于父窗体的y偏移(css:top)    this.e=Util.selfPlaneElement;//对应的dom元素    Util.selfPlaneElement.style.left=this.x+"px";    Util.selfPlaneElement.style.top=this.y+"px";    Util.parentElement.appendChild(this.e);   },   move:function(moveX,moveY){    var x=this.x+moveX;    var y=this.y+moveY;        if(x<0-this.e.width/2||x>Util.windowWidth-this.e.width/2){     return ;    }    if(y<0-this.e.height/2||y>Util.windowHeight-this.e.height/2){     return ;    }    this.x=x;    this.y=y;        this.e.style.left=this.x+"px";    this.e.style.top=this.y+"px";   },   moveTo:function(x,y){        if(x<0-this.e.width/2||x>Util.windowWidth-this.e.width/2){     return ;    }    if(y<0-this.e.height/2||y>Util.windowHeight-this.e.height/2){     return ;    }    this.x=x;    this.y=y;        this.e.style.left=this.x+"px";    this.e.style.top=this.y+"px";   }  }    //敌机的类  var enemyPlane=function(x,y,speed){   this.x=x;   this.y=y;   this.e=Util.enemyPlaneElement.cloneNode(true);   this.e.style.left=x;   this.e.style.top=y;   this.e.style.display="none";   Util.parentElement.appendChild(this.e);   this.e.style.display="block";   this.speed=speed;   this.isDied=false;  }  //prototype:原型  enemyPlane.prototype.move=function(moveX,moveY){   this.x+=moveX;   this.y+=moveY;   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";  }  //敌人复活  enemyPlane.prototype.restore=function(){   this.x=Math.random()*(Util.windowWidth-Util.enemyPlaneElement.width);   this.y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;   this.speed=2+Math.random()*4;   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";   this.isDied=false;  }  //敌机工厂  var enemyPlaneFactory={   enemys:[],   creatEnemyPlane:function(n){    for(var i=0;i<n;i++){     //0~1 乘以窗口宽度,得到的就是从0~窗口宽度的一个随机x值     var x=Math.random()*(Util.windowWidth-Util.enemyPlaneElement.width);     var y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;     var speed=2+Math.random()*4;     var ep=new enemyPlane(x,y,speed);     this.enemys.push(ep);    }   }  }  //子弹  var bullet=function(x,y,speed){   this.x=x;   this.y=y;   this.speed=speed;   this.e=Util.bulletElement.cloneNode(true);   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";   Util.parentElement.appendChild(this.e);   this.isUsed=false;  }  bullet.prototype.move=function(moveX,moveY){   this.x+=moveX;   this.y+=moveY;   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";  }  bullet.prototype.moveTo=function(X,Y){   this.x=X;   this.y=Y;   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";  }    //子弹恢复  bullet.prototype.restore=function(){   this.x=Main.self   this.y=-Math.random()*Util.windowHeight-Util.enemyPlaneElement.height;   this.speed=2+Math.random()*4;   this.e.style.left=this.x+"px";   this.e.style.top=this.y+"px";  }  //子弹工厂  var bulletFactory={   bullets:[],   creatBullet:function(n){    for(var i=0;i<n;i++){     var b=new bullet(0,-Util.bulletElement.height,20);     this.bullets.push(b);    }   }  }

util.js:

 // JavaScript Document  var Util={   windowWidth:350,   windowHeight:480,   selfPlaneElement:null,   enemyPlaneElement:null,   bulletElement:null,   parentElement:null,   scoreSpan:null,   g:function(id){    return document.getElementById(id);   },      init:function(){    this.parentElement=this.g("parent");    //http://sandbox.runjs.cn/uploads/rs/222/crfsjcjp/boss.gif    this.selfPlaneElement=this._loadImg("images/self.gif");        this.enemyPlaneElement=this._loadImg("images/boss.gif");        this.bulletElement=this._loadImg("images/bullet.jpg");        this.scoreSpan=this.g("score");   },      _loadImg:function(src){    var e=document.createElement("img");    e.style.position="absolute";    e.src=src;    return e;   }  }

源码下载地址:打飞机小游戏原生javascript版