[Android]-图片JNI(C++\Java)高斯模糊的实现与比较

xiaoasdf 8年前

转自:http://blog.csdn.net/qiujuer/article/details/24282047

前几天一直在弄android上的图片模糊效果的实现!

一直找不到方法,看别人说都是调用JNI,但是JNI这个东西我还真不熟悉啊!

只好从零开始了!这里不讲JNI的平台搭建,只讲JNI的关键代码,具体的项目我会共享出来给大家!

对于JNI下使用C++来模糊图片这个我真的没找到,只好自己写C++的来实现了。

在国外的一个项目中找到了一个”堆栈模糊效果“,原型如下:

// Stack Blur v1.0  //  // Author: Mario Klingemann <mario@quasimondo.com>  // http://incubator.quasimondo.com  // created Feburary 29, 2004  // This is a compromise between Gaussian Blur and Box blur  // It creates much better looking blurs than Box Blur, but is  // 7x faster than my Gaussian Blur implementation.  //  // I called it Stack Blur because this describes best how this  // filter works internally: it creates a kind of moving stack  // of colors whilst scanning through the image. Thereby it  // just has to add one new block of color to the right side  // of the stack and remove the leftmost color. The remaining  // colors on the topmost layer of the stack are either added on  // or reduced by one, depending on if they are on the right or  // on the left side of the stack.  //  // If you are using this algorithm in your code please add  // the following line:  //  // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>  PImage a;  PImage b;  void setup()  {    a=loadImage("dog.jpg");    size(a.width, a.height);    b=new PImage(a.width, a.height);    fill(255);    noStroke();    frameRate(25);  }  void draw()  {    System.arraycopy(a.pixels,0,b.pixels,0,a.pixels.length);    fastblur(b,mouseY/4);    image(b, 0, 0);  }  void fastblur(PImage img,int radius){    if (radius<1){      return;    }    int[] pix=img.pixels;    int w=img.width;    int h=img.height;    int wm=w-1;    int hm=h-1;    int wh=w*h;    int div=radius+radius+1;    int r[]=new int[wh];    int g[]=new int[wh];    int b[]=new int[wh];    int rsum,gsum,bsum,x,y,i,p,yp,yi,yw;    int vmin[] = new int[max(w,h)];    int divsum=(div+1)>>1;    divsum*=divsum;    int dv[]=new int[256*divsum];    for (i=0;i<256*divsum;i++){      dv[i]=(i/divsum);    }    yw=yi=0;    int[][] stack=new int[div][3];    int stackpointer;    int stackstart;    int[] sir;    int rbs;    int r1=radius+1;    int routsum,goutsum,boutsum;    int rinsum,ginsum,binsum;    for (y=0;y<h;y++){      rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0;      for(i=-radius;i<=radius;i++){        p=pix[yi+min(wm,max(i,0))];        sir=stack[i+radius];        sir[0]=(p & 0xff0000)>>16;        sir[1]=(p & 0x00ff00)>>8;        sir[2]=(p & 0x0000ff);        rbs=r1-abs(i);        rsum+=sir[0]*rbs;        gsum+=sir[1]*rbs;        bsum+=sir[2]*rbs;        if (i>0){          rinsum+=sir[0];          ginsum+=sir[1];          binsum+=sir[2];        } else {          routsum+=sir[0];          goutsum+=sir[1];          boutsum+=sir[2];        }      }      stackpointer=radius;      for (x=0;x<w;x++){        r[yi]=dv[rsum];        g[yi]=dv[gsum];        b[yi]=dv[bsum];                                                                                           rsum-=routsum;        gsum-=goutsum;        bsum-=boutsum;        stackstart=stackpointer-radius+div;        sir=stack[stackstart%div];                                                                                           routsum-=sir[0];        goutsum-=sir[1];        boutsum-=sir[2];                                                                                           if(y==0){          vmin[x]=min(x+radius+1,wm);        }        p=pix[yw+vmin[x]];                                                                                           sir[0]=(p & 0xff0000)>>16;        sir[1]=(p & 0x00ff00)>>8;        sir[2]=(p & 0x0000ff);        rinsum+=sir[0];        ginsum+=sir[1];        binsum+=sir[2];        rsum+=rinsum;        gsum+=ginsum;        bsum+=binsum;                                                                                           stackpointer=(stackpointer+1)%div;        sir=stack[(stackpointer)%div];                                                                                          routsum+=sir[0];        goutsum+=sir[1];        boutsum+=sir[2];                                                                                           rinsum-=sir[0];        ginsum-=sir[1];        binsum-=sir[2];                                                                                           yi++;      }      yw+=w;    }    for (x=0;x<w;x++){      rinsum=ginsum=binsum=routsum=goutsum=boutsum=rsum=gsum=bsum=0;      yp=-radius*w;      for(i=-radius;i<=radius;i++){        yi=max(0,yp)+x;                                                                                           sir=stack[i+radius];                                                                                           sir[0]=r[yi];        sir[1]=g[yi];        sir[2]=b[yi];                                                                                          rbs=r1-abs(i);                                                                                           rsum+=r[yi]*rbs;        gsum+=g[yi]*rbs;        bsum+=b[yi]*rbs;                                                                                          if (i>0){          rinsum+=sir[0];          ginsum+=sir[1];          binsum+=sir[2];        } else {          routsum+=sir[0];          goutsum+=sir[1];          boutsum+=sir[2];        }                                                                                           if(i<hm){          yp+=w;        }      }      yi=x;      stackpointer=radius;      for (y=0;y<h;y++){        pix[yi]=0xff000000 | (dv[rsum]<<16) | (dv[gsum]<<8) | dv[bsum];        rsum-=routsum;        gsum-=goutsum;        bsum-=boutsum;        stackstart=stackpointer-radius+div;        sir=stack[stackstart%div];                                                                                          routsum-=sir[0];        goutsum-=sir[1];        boutsum-=sir[2];                                                                                           if(x==0){          vmin[y]=min(y+r1,hm)*w;        }        p=x+vmin[y];                                                                                           sir[0]=r[p];        sir[1]=g[p];        sir[2]=b[p];                                                                                           rinsum+=sir[0];        ginsum+=sir[1];        binsum+=sir[2];        rsum+=rinsum;        gsum+=ginsum;        bsum+=binsum;        stackpointer=(stackpointer+1)%div;        sir=stack[stackpointer];                                                                                          routsum+=sir[0];        goutsum+=sir[1];        boutsum+=sir[2];                                                                                           rinsum-=sir[0];        ginsum-=sir[1];        binsum-=sir[2];        yi+=w;      }    }                                                                                   img.updatePixels();  }

同时找到一个借鉴这个所改进后成为Java的代码,具体如下:

public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {      // Stack Blur v1.0 from      // http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html      //      // Java Author: Mario Klingemann <mario at quasimondo.com>      // http://incubator.quasimondo.com      // created Feburary 29, 2004      // Android port : Yahel Bouaziz <yahel at kayenko.com>      // http://www.kayenko.com      // ported april 5th, 2012      // This is a compromise between Gaussian Blur and Box blur      // It creates much better looking blurs than Box Blur, but is      // 7x faster than my Gaussian Blur implementation.      //      // I called it Stack Blur because this describes best how this      // filter works internally: it creates a kind of moving stack      // of colors whilst scanning through the image. Thereby it      // just has to add one new block of color to the right side      // of the stack and remove the leftmost color. The remaining      // colors on the topmost layer of the stack are either added on      // or reduced by one, depending on if they are on the right or      // on the left side of the stack.      //      // If you are using this algorithm in your code please add      // the following line:      //      // Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>      Bitmap bitmap;      if (canReuseInBitmap) {          bitmap = sentBitmap;      } else {          bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);      }      if (radius < 1) {          return (null);      }      int w = bitmap.getWidth();      int h = bitmap.getHeight();      int[] pix = new int[w * h];      bitmap.getPixels(pix, 0, w, 0, 0, w, h);      int wm = w - 1;      int hm = h - 1;      int wh = w * h;      int div = radius + radius + 1;      int r[] = new int[wh];      int g[] = new int[wh];      int b[] = new int[wh];      int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;      int vmin[] = new int[Math.max(w, h)];      int divsum = (div + 1) >> 1;      divsum *= divsum;      int dv[] = new int[256 * divsum];      for (i = 0; i < 256 * divsum; i++) {          dv[i] = (i / divsum);      }      yw = yi = 0;      int[][] stack = new int[div][3];      int stackpointer;      int stackstart;      int[] sir;      int rbs;      int r1 = radius + 1;      int routsum, goutsum, boutsum;      int rinsum, ginsum, binsum;      for (y = 0; y < h; y++) {          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;          for (i = -radius; i <= radius; i++) {              p = pix[yi + Math.min(wm, Math.max(i, 0))];              sir = stack[i + radius];              sir[0] = (p & 0xff0000) >> 16;              sir[1] = (p & 0x00ff00) >> 8;              sir[2] = (p & 0x0000ff);              rbs = r1 - Math.abs(i);              rsum += sir[0] * rbs;              gsum += sir[1] * rbs;              bsum += sir[2] * rbs;              if (i > 0) {                  rinsum += sir[0];                  ginsum += sir[1];                  binsum += sir[2];              } else {                  routsum += sir[0];                  goutsum += sir[1];                  boutsum += sir[2];              }          }          stackpointer = radius;          for (x = 0; x < w; x++) {              r[yi] = dv[rsum];              g[yi] = dv[gsum];              b[yi] = dv[bsum];              rsum -= routsum;              gsum -= goutsum;              bsum -= boutsum;              stackstart = stackpointer - radius + div;              sir = stack[stackstart % div];              routsum -= sir[0];              goutsum -= sir[1];              boutsum -= sir[2];              if (y == 0) {                  vmin[x] = Math.min(x + radius + 1, wm);              }              p = pix[yw + vmin[x]];              sir[0] = (p & 0xff0000) >> 16;              sir[1] = (p & 0x00ff00) >> 8;              sir[2] = (p & 0x0000ff);              rinsum += sir[0];              ginsum += sir[1];              binsum += sir[2];              rsum += rinsum;              gsum += ginsum;              bsum += binsum;              stackpointer = (stackpointer + 1) % div;              sir = stack[(stackpointer) % div];              routsum += sir[0];              goutsum += sir[1];              boutsum += sir[2];              rinsum -= sir[0];              ginsum -= sir[1];              binsum -= sir[2];              yi++;          }          yw += w;      }      for (x = 0; x < w; x++) {          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;          yp = -radius * w;          for (i = -radius; i <= radius; i++) {              yi = Math.max(0, yp) + x;              sir = stack[i + radius];              sir[0] = r[yi];              sir[1] = g[yi];              sir[2] = b[yi];              rbs = r1 - Math.abs(i);              rsum += r[yi] * rbs;              gsum += g[yi] * rbs;              bsum += b[yi] * rbs;              if (i > 0) {                  rinsum += sir[0];                  ginsum += sir[1];                  binsum += sir[2];              } else {                  routsum += sir[0];                  goutsum += sir[1];                  boutsum += sir[2];              }              if (i < hm) {                  yp += w;              }          }          yi = x;          stackpointer = radius;          for (y = 0; y < h; y++) {              // Preserve alpha channel: ( 0xff000000 & pix[yi] )              pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];              rsum -= routsum;              gsum -= goutsum;              bsum -= boutsum;              stackstart = stackpointer - radius + div;              sir = stack[stackstart % div];              routsum -= sir[0];              goutsum -= sir[1];              boutsum -= sir[2];              if (x == 0) {                  vmin[y] = Math.min(y + r1, hm) * w;              }              p = x + vmin[y];              sir[0] = r[p];              sir[1] = g[p];              sir[2] = b[p];              rinsum += sir[0];              ginsum += sir[1];              binsum += sir[2];              rsum += rinsum;              gsum += ginsum;              bsum += binsum;              stackpointer = (stackpointer + 1) % div;              sir = stack[stackpointer];              routsum += sir[0];              goutsum += sir[1];              boutsum += sir[2];              rinsum -= sir[0];              ginsum -= sir[1];              binsum -= sir[2];              yi += w;          }      }      bitmap.setPixels(pix, 0, w, 0, 0, w, h);      return (bitmap);  }

借鉴于此我弄了一个C的代码,基本上的整体过程都没有变化,只是改变成了C(C++也可已)的而已:

文件名:ImageBlur.c

/*************************************************  Copyright:  Copyright QIUJUER 2013.  Author:     Qiujuer  Date:       2014-04-18  Description:实现图片模糊处理  **************************************************/  #include<malloc.h>  #define ABS(a) ((a)<(0)?(-a):(a))  #define MAX(a,b) ((a)>(b)?(a):(b))  #define MIN(a,b) ((a)<(b)?(a):(b))  /*************************************************  Function:       StackBlur(堆栈模糊)  Description:    使用堆栈方式进行图片像素模糊处理  Calls:          malloc  Table Accessed: NULL  Table Updated:  NULL  Input:          像素点集合,图片宽,图片高,模糊半径  Output:         返回模糊后的像素点集合  Return:         返回模糊后的像素点集合  Others:         NULL  *************************************************/  static int* StackBlur(int* pix, int w, int h, int radius) {      int wm = w - 1;      int hm = h - 1;      int wh = w * h;      int div = radius + radius + 1;      int *r = (int *)malloc(wh * sizeof(int));      int *g = (int *)malloc(wh * sizeof(int));      int *b = (int *)malloc(wh * sizeof(int));      int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;      int *vmin = (int *)malloc(MAX(w,h) * sizeof(int));      int divsum = (div + 1) >> 1;      divsum *= divsum;      int *dv = (int *)malloc(256 * divsum * sizeof(int));      for (i = 0; i < 256 * divsum; i++) {          dv[i] = (i / divsum);      }      yw = yi = 0;      int(*stack)[3] = (int(*)[3])malloc(div * 3 * sizeof(int));      int stackpointer;      int stackstart;      int *sir;      int rbs;      int r1 = radius + 1;      int routsum, goutsum, boutsum;      int rinsum, ginsum, binsum;      for (y = 0; y < h; y++) {          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;          for (i = -radius; i <= radius; i++) {              p = pix[yi + (MIN(wm, MAX(i, 0)))];              sir = stack[i + radius];              sir[0] = (p & 0xff0000) >> 16;              sir[1] = (p & 0x00ff00) >> 8;              sir[2] = (p & 0x0000ff);              rbs = r1 - ABS(i);              rsum += sir[0] * rbs;              gsum += sir[1] * rbs;              bsum += sir[2] * rbs;              if (i > 0) {                  rinsum += sir[0];                  ginsum += sir[1];                  binsum += sir[2];              }              else {                  routsum += sir[0];                  goutsum += sir[1];                  boutsum += sir[2];              }          }          stackpointer = radius;          for (x = 0; x < w; x++) {              r[yi] = dv[rsum];              g[yi] = dv[gsum];              b[yi] = dv[bsum];              rsum -= routsum;              gsum -= goutsum;              bsum -= boutsum;              stackstart = stackpointer - radius + div;              sir = stack[stackstart % div];              routsum -= sir[0];              goutsum -= sir[1];              boutsum -= sir[2];              if (y == 0) {                  vmin[x] = MIN(x + radius + 1, wm);              }              p = pix[yw + vmin[x]];              sir[0] = (p & 0xff0000) >> 16;              sir[1] = (p & 0x00ff00) >> 8;              sir[2] = (p & 0x0000ff);              rinsum += sir[0];              ginsum += sir[1];              binsum += sir[2];              rsum += rinsum;              gsum += ginsum;              bsum += binsum;              stackpointer = (stackpointer + 1) % div;              sir = stack[(stackpointer) % div];              routsum += sir[0];              goutsum += sir[1];              boutsum += sir[2];              rinsum -= sir[0];              ginsum -= sir[1];              binsum -= sir[2];              yi++;          }          yw += w;      }      for (x = 0; x < w; x++) {          rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;          yp = -radius * w;          for (i = -radius; i <= radius; i++) {              yi = MAX(0, yp) + x;              sir = stack[i + radius];              sir[0] = r[yi];              sir[1] = g[yi];              sir[2] = b[yi];              rbs = r1 - ABS(i);              rsum += r[yi] * rbs;              gsum += g[yi] * rbs;              bsum += b[yi] * rbs;              if (i > 0) {                  rinsum += sir[0];                  ginsum += sir[1];                  binsum += sir[2];              }              else {                  routsum += sir[0];                  goutsum += sir[1];                  boutsum += sir[2];              }              if (i < hm) {                  yp += w;              }          }          yi = x;          stackpointer = radius;          for (y = 0; y < h; y++) {              // Preserve alpha channel: ( 0xff000000 & pix[yi] )              pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];              rsum -= routsum;              gsum -= goutsum;              bsum -= boutsum;              stackstart = stackpointer - radius + div;              sir = stack[stackstart % div];              routsum -= sir[0];              goutsum -= sir[1];              boutsum -= sir[2];              if (x == 0) {                  vmin[y] = MIN(y + r1, hm) * w;              }              p = x + vmin[y];              sir[0] = r[p];              sir[1] = g[p];              sir[2] = b[p];              rinsum += sir[0];              ginsum += sir[1];              binsum += sir[2];              rsum += rinsum;              gsum += ginsum;              bsum += binsum;              stackpointer = (stackpointer + 1) % div;              sir = stack[stackpointer];              routsum += sir[0];              goutsum += sir[1];              boutsum += sir[2];              rinsum -= sir[0];              ginsum -= sir[1];              binsum -= sir[2];              yi += w;          }      }      free(r);      free(g);      free(b);      free(vmin);      free(dv);      free(stack);      return(pix);  }

在改为这个的过程中还遇到 了一个很喜剧的问题,我发现我使用这个来进行调用后结果程序内存一直增大,直到500多M,直接卡死。我知道是我写的有内存泄漏了!

然后找了一下,发现果然是。只好进行free了。然后一下就好了,发现内存占用的确比Java的要少,速度也是要快一些!

在JNI中的实现我使用了两种方案,一种是直接传递文件,一直是传递像素点集合进行模糊!分别如下:

/*   * Class:     com_accumulation_imageblurring_app_jni_ImageBlur   * Method:    blurIntArray   * Signature: ([IIII)V   */  JNIEXPORT void JNICALL Java_com_accumulation_imageblurring_app_jni_ImageBlur_blurIntArray    (JNIEnv *, jclass, jintArray, jint, jint, jint);  /*   * Class:     com_accumulation_imageblurring_app_jni_ImageBlur   * Method:    blurBitMap   * Signature: (Landroid/graphics/Bitmap;I)V   */  JNIEXPORT void JNICALL Java_com_accumulation_imageblurring_app_jni_ImageBlur_blurBitMap    (JNIEnv *, jclass, jobject, jint);

对应的Java调用:

public class ImageBlur {      public static native void blurIntArray(int[] pImg, int w, int h, int r);      public static native void blurBitMap(Bitmap bitmap, int r);      static {          System.loadLibrary("JNI_ImageBlur");      }  }

///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

此时我做了3种测试,一种是直接在Java层实现,一种是传递像素点集合模糊,还有就是直接传递图片进行模糊,结果如下:



通过上面的比较我们可以得出这样的结论:

1.Java的确最慢,但是其实也慢不了多少,虚拟机优化好了一样猛。

2.C中直接传递像素集合的速度最快(第一次启动)

3.在我多次切换界面后发现,直接传递像素点集合的耗时会增加,从60多到120多。

4.多次切换后发现,其实直接传递像素点的速度与传递图片过去的速度几乎一样。

5.多次操作后发现传递文件的波动较小,在100~138之间,其次是传递像素点集合的波动较大,java的波动最大!

以上就是我的结论,可能有些不正确,但是在我的机器上的确是这样!

注:勾选选择框“Downscale before blur”会先压缩图片后模糊然后放大图片,这样的情况下,模糊效果会稍微损失一些效果,但是其速度确实无法比拟的。

其耗时在:1~10ms内可运算完成。当然与你要模糊的大小有关系!

最后:项目地址:GitHub