HTML5图片裁剪工具 HTML5 image crop tool

fmms 12年前
     <p align="center"><img style="width:331px;height:189px;" title="未标题-2.gif" border="0" alt="未标题-2.gif" src="https://simg.open-open.com/show/4bac47e664e721507ab822c905de07dd.gif" width="472" height="314" /></p>    <br /> 这是一篇介绍如何利用HTML5的canvas标签来裁剪图片的教程。图片裁剪的典型应用就是网站的头像裁剪。利用HTML5来裁剪图片,只需要在客户端实现,不需要将坐标数据发送至服务器端。之前有一篇教程    <a href="/misc/goto?guid=4959498448087785460" target="_blank">‘Image Crop Plugin – using Jcrop’</a>,利用jQuery插件    <a href="/misc/goto?guid=4959498448176018030" rel="nofollow">JCrop</a> + PHP实现。大家可以对比一下。    <br />    <h3>第1步. HTML</h3>    <p>Small code with canvas element and blank image (for future cropped image)</p>    <h4>index.html<pre class="brush:html; toolbar: true; auto-links: false;"><!DOCTYPE html> <html lang="en" >     <head>         <meta charset="utf-8" />         <title>HTML5 image crop tool | Script Tutorials</title>         <link href="css/main.css" rel="stylesheet" type="text/css" />         <script src="http://code.jquery.com/jquery-latest.min.js"></script>         <script src="js/script.js"></script>     </head>     <body>         <header>             <h2>HTML5 image crop tool</h2>             <a href="http://www.script-tutorials.com/html5-image-crop-tool/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a>         </header>         <div class="container">             <div class="contr">                 <button onclick="getResults()">Crop</button>             </div>             <canvas id="panel" width="779" height="519"></canvas>             <div id="results">                 <h2>Please make selection for cropping and click 'Crop' button.</h2>                 <img id="crop_result" />             </div>         </div>     </body> </html></pre></h4>    <h3>第2步. CSS</h3>    <h4>css/main.css</h4>    <p>跳过,有源代码可以下载。</p>    <h3>第3步. HTML5 JS</h3>    <h4>js/script.js<pre class="brush:javascript; toolbar: true; auto-links: false;">// variables var canvas, ctx; var image; var iMouseX, iMouseY = 1; var theSelection;  // define Selection constructor function Selection(x, y, w, h){     this.x = x; // initial positions     this.y = y;     this.w = w; // and size     this.h = h;      this.px = x; // extra variables to dragging calculations     this.py = y;      this.csize = 6; // resize cubes size     this.csizeh = 10; // resize cubes size (on hover)      this.bHow = [false, false, false, false]; // hover statuses     this.iCSize = [this.csize, this.csize, this.csize, this.csize]; // resize cubes sizes     this.bDrag = [false, false, false, false]; // drag statuses     this.bDragAll = false; // drag whole selection }  // define Selection draw method Selection.prototype.draw = function(){      ctx.strokeStyle = '#000';     ctx.lineWidth = 2;     ctx.strokeRect(this.x, this.y, this.w, this.h);      // draw part of original image     if (this.w > 0 && this.h > 0) {         ctx.drawImage(image, this.x, this.y, this.w, this.h, this.x, this.y, this.w, this.h);     }      // draw resize cubes     ctx.fillStyle = '#fff';     ctx.fillRect(this.x - this.iCSize[0], this.y - this.iCSize[0], this.iCSize[0] * 2, this.iCSize[0] * 2);     ctx.fillRect(this.x + this.w - this.iCSize[1], this.y - this.iCSize[1], this.iCSize[1] * 2, this.iCSize[1] * 2);     ctx.fillRect(this.x + this.w - this.iCSize[2], this.y + this.h - this.iCSize[2], this.iCSize[2] * 2, this.iCSize[2] * 2);     ctx.fillRect(this.x - this.iCSize[3], this.y + this.h - this.iCSize[3], this.iCSize[3] * 2, this.iCSize[3] * 2); }  function drawScene() { // main drawScene function     ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); // clear canvas      // draw source image     ctx.drawImage(image, 0, 0, ctx.canvas.width, ctx.canvas.height);      // and make it darker     ctx.fillStyle = 'rgba(0, 0, 0, 0.5)';     ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);      // draw selection     theSelection.draw(); }  $(function(){     // loading source image     image = new Image();     image.onload = function () {     }     image.src = 'images/image.jpg';      // creating canvas and context objects     canvas = document.getElementById('panel');     ctx = canvas.getContext('2d');      // create initial selection     theSelection = new Selection(200, 200, 200, 200);      $('#panel').mousemove(function(e) { // binding mouse move event         var canvasOffset = $(canvas).offset();         iMouseX = Math.floor(e.pageX - canvasOffset.left);         iMouseY = Math.floor(e.pageY - canvasOffset.top);          // in case of drag of whole selector         if (theSelection.bDragAll) {             theSelection.x = iMouseX - theSelection.px;             theSelection.y = iMouseY - theSelection.py;         }          for (i = 0; i < 4; i++) {             theSelection.bHow[i] = false;             theSelection.iCSize[i] = theSelection.csize;         }          // hovering over resize cubes         if (iMouseX > theSelection.x - theSelection.csizeh && iMouseX < theSelection.x + theSelection.csizeh &&             iMouseY > theSelection.y - theSelection.csizeh && iMouseY < theSelection.y + theSelection.csizeh) {              theSelection.bHow[0] = true;             theSelection.iCSize[0] = theSelection.csizeh;         }         if (iMouseX > theSelection.x + theSelection.w-theSelection.csizeh && iMouseX < theSelection.x + theSelection.w + theSelection.csizeh &&             iMouseY > theSelection.y - theSelection.csizeh && iMouseY < theSelection.y + theSelection.csizeh) {              theSelection.bHow[1] = true;             theSelection.iCSize[1] = theSelection.csizeh;         }         if (iMouseX > theSelection.x + theSelection.w-theSelection.csizeh && iMouseX < theSelection.x + theSelection.w + theSelection.csizeh &&             iMouseY > theSelection.y + theSelection.h-theSelection.csizeh && iMouseY < theSelection.y + theSelection.h + theSelection.csizeh) {              theSelection.bHow[2] = true;             theSelection.iCSize[2] = theSelection.csizeh;         }         if (iMouseX > theSelection.x - theSelection.csizeh && iMouseX < theSelection.x + theSelection.csizeh &&             iMouseY > theSelection.y + theSelection.h-theSelection.csizeh && iMouseY < theSelection.y + theSelection.h + theSelection.csizeh) {              theSelection.bHow[3] = true;             theSelection.iCSize[3] = theSelection.csizeh;         }          // in case of dragging of resize cubes         var iFW, iFH;         if (theSelection.bDrag[0]) {             var iFX = iMouseX - theSelection.px;             var iFY = iMouseY - theSelection.py;             iFW = theSelection.w + theSelection.x - iFX;             iFH = theSelection.h + theSelection.y - iFY;         }         if (theSelection.bDrag[1]) {             var iFX = theSelection.x;             var iFY = iMouseY - theSelection.py;             iFW = iMouseX - theSelection.px - iFX;             iFH = theSelection.h + theSelection.y - iFY;         }         if (theSelection.bDrag[2]) {             var iFX = theSelection.x;             var iFY = theSelection.y;             iFW = iMouseX - theSelection.px - iFX;             iFH = iMouseY - theSelection.py - iFY;         }         if (theSelection.bDrag[3]) {             var iFX = iMouseX - theSelection.px;             var iFY = theSelection.y;             iFW = theSelection.w + theSelection.x - iFX;             iFH = iMouseY - theSelection.py - iFY;         }          if (iFW > theSelection.csizeh * 2 && iFH > theSelection.csizeh * 2) {             theSelection.w = iFW;             theSelection.h = iFH;              theSelection.x = iFX;             theSelection.y = iFY;         }          drawScene();     });      $('#panel').mousedown(function(e) { // binding mousedown event         var canvasOffset = $(canvas).offset();         iMouseX = Math.floor(e.pageX - canvasOffset.left);         iMouseY = Math.floor(e.pageY - canvasOffset.top);          theSelection.px = iMouseX - theSelection.x;         theSelection.py = iMouseY - theSelection.y;          if (theSelection.bHow[0]) {             theSelection.px = iMouseX - theSelection.x;             theSelection.py = iMouseY - theSelection.y;         }         if (theSelection.bHow[1]) {             theSelection.px = iMouseX - theSelection.x - theSelection.w;             theSelection.py = iMouseY - theSelection.y;         }         if (theSelection.bHow[2]) {             theSelection.px = iMouseX - theSelection.x - theSelection.w;             theSelection.py = iMouseY - theSelection.y - theSelection.h;         }         if (theSelection.bHow[3]) {             theSelection.px = iMouseX - theSelection.x;             theSelection.py = iMouseY - theSelection.y - theSelection.h;         }          if (iMouseX > theSelection.x + theSelection.csizeh && iMouseX < theSelection.x+theSelection.w - theSelection.csizeh &&             iMouseY > theSelection.y + theSelection.csizeh && iMouseY < theSelection.y+theSelection.h - theSelection.csizeh) {              theSelection.bDragAll = true;         }          for (i = 0; i < 4; i++) {             if (theSelection.bHow[i]) {                 theSelection.bDrag[i] = true;             }         }     });      $('#panel').mouseup(function(e) { // binding mouseup event         theSelection.bDragAll = false;          for (i = 0; i < 4; i++) {             theSelection.bDrag[i] = false;         }         theSelection.px = 0;         theSelection.py = 0;     });      drawScene(); });  function getResults() {     var temp_ctx, temp_canvas;     temp_canvas = document.createElement('canvas');     temp_ctx = temp_canvas.getContext('2d');     temp_canvas.width = theSelection.w;     temp_canvas.height = theSelection.h;     temp_ctx.drawImage(image, theSelection.x, theSelection.y, theSelection.w, theSelection.h, 0, 0, theSelection.w, theSelection.h);     var vData = temp_canvas.toDataURL();     $('#crop_result').attr('src', vData);     $('#results h2').text('Well done, we have prepared our cropped image, now you can save it if you wish'); }</pre>以上大部分代码都有注释。相信大家都可以看得懂。</h4>    <p>示例地址:<a href="/misc/goto?guid=4959498448358216531" target="_blank">http://www.script-tutorials.com/demos/197/index.html</a><br /> 源码下载:<a href="/misc/goto?guid=4959498448439278538" target="_blank">http://www.script-tutorials.com/demos/197/source.zip</a></p>    <h4></h4>    <br />