P143

Direct3d Succinctly 文档

DirectX is an application programming interface (API) developed by Microsoft to enable programmers to leverage the power of many different types of hardware with a uniform programming interface. It contains components that deal with all aspects of multimedia including graphics, sound, and input. In this book, we will look at techniques for programming three- dimensional (3-D) graphics using DirectX 11 and Visual Studio 2012. The version of Visual Studio used throughout the book is the Windows 8 version of Visual Studio Express 2012.

flashlxy 2014-03-10   2664   0
P187

Direct2D Succinctly 文档

This book is an introduction to some of the capabilities of Direct2D and Direct3D. Direct2D and Direct3D are the graphics rendering components of DirectX. It is about leveraging the graphics card and DirectX to efficiently represent data. It is aimed at programmers already familiar with C++ (both managed and unmanaged) and Visual Studio 2012 Express. We will be using the version of Visual Studio designed for Windows 8 application development, not the desktop version.

flashlxy 2014-03-10   639   0
P399

HTML5 Games Creating Fun with HTML5, CSS3, and WebGL 文档

HTML5 Games Creating Fun with HTML5, CSS3, and WebGL

nxm6pv 2014-03-07   896   0
游戏开发   CSS   HTML  
P111

Sprite Kit 编程指南 文档

Sprite Kit ᨀ供了一个图形渲染 (rendering) 和动画的基础,你可以使用它让任意纹理 (textured) 图像或精灵动起来。Sprite Kit 采用的是传统的渲染循环,允许在渲染前处理每一帧的内容。你 的游戏确定场景的内容,以及这些内容如何在每帧中变化。Sprite Kit 做的工作,就是有效地利 用图形硬件来渲染动画的帧。Sprite Kit 优化到本质上允许对动画每一帧的任意修改。

Amarantine308 2014-03-04   6445   0
P285

Learn 2D Game Development with C# 文档

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game.

ge3mpoi 2014-03-03   3201   0
P518

The Art of Game Design 文档

Designations used by companies to distinguish their products are often claimed as trademarks or regis- tered trademarks. In all instances in which Morgan Kaufmann Publishers is aware of a claim, the product names appear in initial capital or all capital letters. All trademarks that appear or are otherwise referred to in this work belong to their respective owners. Neither Morgan Kaufmann Publishers nor the authors and other contributors of this work have any relationship or affiliation with such trademark owners nor do such trademark owners confirm, endorse or approve the contents of this work. Readers, however, should contact the appropriate companies for more information regarding trademarks and any related registrations.

mnui98 2014-02-28   10826   0
P25

  Unity3d FPS游戏教程2 文档

这个中级教程是FPS基本教程的扩展,介绍游戏元素例如多种武器、毁伤和敌人。

yakimarvin 2014-02-27   3260   0
P6

  Unity3d(GUI基础) 文档

GUI基础这一段将解释UnityGUI控制所需的脚本。UnityGUI控制  UnityGUI控制利用一类被称为OnGUI()的函数,只要在控制脚本激活的状态下,OnGUI()函数可以在每帧调用,就像Update()函数一样。

yakimarvin 2014-02-27   3474   0
P

O'Reilly Killer Game Programming in Java 文档

Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

roger20 2014-02-25   2339   0
P

Developing Games in Java (用Java开发游戏) 文档

If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters. Key features covered in this book include Java 2 game programming techniques, including latest 2D graphics and sound technologies, 3D graphics and scene management, path-finding and artificial intelligence, collision detection, game scripting using BeanShell, and multi-player game engine creation.

roger20 2014-02-25   3590   0
P131

Unity3D v3.x中文快速入门教程 文档

其实本书早就应该面世了的, 由于期间牵涉到了Unity3D这款软 件的版本不断更新与升级,我的教程也随之改了又改,书也就一拖再 拖的耽搁了下来。 不过还好的是Unity3D最新的正式版并没有让我们 失望,其强大的游戏制作功能已经达到让人膛目结舌的地步。尤其是 它在3.0 里面制作那款第一人称战争游戏,画质效果丝毫不逊色于当 下十分流行的《穿越火线》 、 《战地之王》等等的游戏。

monj78h 2014-02-25   6068   0
P10

使用 cocos2d-x 和 Lua 快速开发游戏 文档

cocos2d-x 提供了对 Lua 脚本的支持,让我们可以使用简单易懂的 Lua 语言进行游戏的快速开 发。在游戏中,涉及到用户界面构造与交互、场景管理、角色逻辑等内容,完全可以使用 Lua 完成,而不需要借助 C++。<br> 实际上,与 Corona SDK 这样 100% 使用 Lua 进行开发的游戏引擎相比,cocos2d-x + Lua 不 但有显著的性能优势,而且在扩展能力上也不受任何限制。当然,最重要的是 cocos2d-x + Lua 可以完全发挥出 cocos2d-x 的功能,同时又保持了简单易用的特点,对于绝大多数游戏来说都 是首选的解决方案。

dy45 2014-02-23   924   0
P10

  cocos2d文档的使用 文档

 在使用cocos2d进行游戏开发的过程中,难免要查阅cocos2d的API文档,搞清楚怎么使用某个类或者某个方法。幸运的是,cocos2d的作者已经在源代码里面添加了文档注释,我们只需要使用文档生成工具解析源代码生成文档即可。

路易斯船长 2014-02-22   2133   0
P419

C语言游戏编程从入门到精通 文档

本书以C语言游戏编程入手,以102个实例,近200个函数较为系统地介绍了C基于游戏编程与开发的方法与技巧,内容丰富并相互包容,相互渗透。以实际的基于不同平台的游戏制作为背景,知识阐述与实际案例结合,深入浅出,具体、直观、全面,可操作性强;是一本难得的集入门、深入到精通C游戏编程的综合书籍。 <br> 该书将大学计算机及大量相关专业课程的知识运用到C语言游戏编程的实践中,并从C语言游戏编程实践角度来诠释计算机及许多其他专业课题,内容涉及计算机硬件、软件等方面的编程技术。具体内容包括,图形绘制、中文显示、动画实现、文件调用、内存使用、声卡调用、中断、内存驻留技术、接口技术、数据库实现、简单病毒、界面技术等进行了详尽的介绍,并且配以大量的源程序以及程序分析对所涉及的理论进行充分的讲解和支撑。

cpwd 2014-02-16   457   0
P376

java游戏编程导学 文档

前言对于一个软件开发人员来说,当前发展最快的主流计算机语言就是由Sun公司开发的Java语言。Java语言,因为它的简单易用、平台无关性和健壮性,在短短10年时间之内,很快就发展成为当前最流行的编程语言。同时,为了适应企业应用和嵌入式系统开发,Sun公司推出了相应的J2EE和J2ME开发工具包和响应规范。目前,它们已经成为各自相关领域内的主流产品。在当今的网络时代,学习Java,掌握Java编程,对程序员来说不再是可有可无,Java已经成为开发人员必备的工具了。本书讲解Java语言的基本知识和应用,这同时也是J2EE和J2ME应用开发的基础。本书的内容本书首先介绍了Java基础知识,之后每章将介绍一个或多个精心制作的趣味游戏,它们各自侧重于应用Java语言的某些特性,循序渐进,详细讲述了Java语言,并给出大量示例和非常有价值的编程方法。

wwwg 2014-02-08   442   0
P44

  Unity3D 入门教程中文版 文档

用Unity3D创建简单漫游; 基本设置; 修改视角控制键为右键; 如何取消浏览窗口上的右键菜单; 植物效果设置; 水面效果的设置; 烘培光影贴图的处理; 如何制作连续加载的场景漫游.

c85e 2014-01-13   552   0
P330

高级2D游戏开发 文档

I owe a special thank you to many people who shared their technical knowledge, advice, software, and encouragement while this book was being written. Thanks to Cathleen Small for managing and editing; to Emi Smith at Cengage Learning; to Dave Calkins for technical review and help with math;

ggbg 2014-01-11   2966   0
P159

Releasing HTML5 Games for Windows 8 文档

Releasing HTML5 Games for Windows 8

ggbg 2014-01-11   526   0
P104

Learning Physics Modeling with PhysX 文档

Master the PhysX 3 Physics Engine and learn how to program your very own physics simulation

z413377627 2014-01-01   982   0
P5

  游戏开发新手入门指导 文档

游戏开发新手入门指导游戏制作新人:用什么语言和编译器来做游戏?DirectX是什么?学编程需要哪些书?我怎样制作游戏?哪些书是介绍游戏开发的?VC好还是C++好?给C++初学者的50个忠告文献:编程新手真言具备程式基础:如何用DirectX制作2D游戏?

lufan0820 2013-12-31   3834   0
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