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src: fix race condition in debug signal on exit
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Before this commit, sending a SIGUSR1 at program exit could trigger a
hard to reproduce race condition where `v8::Debug::DebugBreak(isolate)`
got called when the isolate was in the process of being torn down.

A similar race condition is in theory possible when sending signals
to two threads simultaneously but I haven't been able to reproduce
that myself (and I tried, oh how I tried.)

This commit fixes the race condition by turning `node_isolate` into
a `std::atomic` and using it as an ad hoc synchronization primitive
in places where that is necessary.

A bare minimum std::atomic polyfill is added for OS X because Apple
wouldn't be Apple if things just worked out of the box.

PR-URL: #3528
Reviewed-By: Fedor Indutny <fedor@indutny.com>
Reviewed-By: James M Snell <jasnell@gmail.com>
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bnoordhuis authored and jasnell committed Oct 29, 2015
1 parent 8a2c4ae commit 3bafe1a
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Showing 2 changed files with 60 additions and 13 deletions.
18 changes: 18 additions & 0 deletions src/atomic-polyfill.h
@@ -0,0 +1,18 @@
#ifndef SRC_ATOMIC_POLYFILL_H_
#define SRC_ATOMIC_POLYFILL_H_

#include "util.h"

namespace nonstd {

template <typename T>
struct atomic {
atomic() = default;
T exchange(T value) { return __sync_lock_test_and_set(&value_, value); }
T value_ = T();
DISALLOW_COPY_AND_ASSIGN(atomic);
};

} // namespace nonstd

#endif // SRC_ATOMIC_POLYFILL_H_
55 changes: 42 additions & 13 deletions src/node.cc
Expand Up @@ -86,6 +86,14 @@ typedef int mode_t;
extern char **environ;
#endif

#ifdef __APPLE__
#include "atomic-polyfill.h" // NOLINT(build/include_order)
namespace node { template <typename T> using atomic = nonstd::atomic<T>; }
#else
#include <atomic>
namespace node { template <typename T> using atomic = std::atomic<T>; }
#endif

namespace node {

using v8::Array;
Expand Down Expand Up @@ -153,7 +161,7 @@ static double prog_start_time;
static bool debugger_running;
static uv_async_t dispatch_debug_messages_async;

static Isolate* node_isolate = nullptr;
static node::atomic<Isolate*> node_isolate;
static v8::Platform* default_platform;


Expand Down Expand Up @@ -3389,28 +3397,46 @@ static void EnableDebug(Environment* env) {
}


// Called from an arbitrary thread.
static void TryStartDebugger() {
// Call only async signal-safe functions here! Don't retry the exchange,
// it will deadlock when the thread is interrupted inside a critical section.
if (auto isolate = node_isolate.exchange(nullptr)) {
v8::Debug::DebugBreak(isolate);
uv_async_send(&dispatch_debug_messages_async);
CHECK_EQ(nullptr, node_isolate.exchange(isolate));
}
}


// Called from the main thread.
static void DispatchDebugMessagesAsyncCallback(uv_async_t* handle) {
// Synchronize with signal handler, see TryStartDebugger.
Isolate* isolate;
do {
isolate = node_isolate.exchange(nullptr);
} while (isolate == nullptr);

if (debugger_running == false) {
fprintf(stderr, "Starting debugger agent.\n");

HandleScope scope(node_isolate);
Environment* env = Environment::GetCurrent(node_isolate);
HandleScope scope(isolate);
Environment* env = Environment::GetCurrent(isolate);
Context::Scope context_scope(env->context());

StartDebug(env, false);
EnableDebug(env);
}
Isolate::Scope isolate_scope(node_isolate);

Isolate::Scope isolate_scope(isolate);
v8::Debug::ProcessDebugMessages();
CHECK_EQ(nullptr, node_isolate.exchange(isolate));
}


#ifdef __POSIX__
static void EnableDebugSignalHandler(int signo) {
// Call only async signal-safe functions here!
v8::Debug::DebugBreak(*static_cast<Isolate* volatile*>(&node_isolate));
uv_async_send(&dispatch_debug_messages_async);
TryStartDebugger();
}


Expand Down Expand Up @@ -3464,8 +3490,7 @@ static int RegisterDebugSignalHandler() {

#ifdef _WIN32
DWORD WINAPI EnableDebugThreadProc(void* arg) {
v8::Debug::DebugBreak(*static_cast<Isolate* volatile*>(&node_isolate));
uv_async_send(&dispatch_debug_messages_async);
TryStartDebugger();
return 0;
}

Expand Down Expand Up @@ -3986,7 +4011,8 @@ static void StartNodeInstance(void* arg) {
// Fetch a reference to the main isolate, so we have a reference to it
// even when we need it to access it from another (debugger) thread.
if (instance_data->is_main())
node_isolate = isolate;
CHECK_EQ(nullptr, node_isolate.exchange(isolate));

{
Locker locker(isolate);
Isolate::Scope isolate_scope(isolate);
Expand All @@ -3996,7 +4022,7 @@ static void StartNodeInstance(void* arg) {
array_buffer_allocator->set_env(env);
Context::Scope context_scope(context);

node_isolate->SetAbortOnUncaughtExceptionCallback(
isolate->SetAbortOnUncaughtExceptionCallback(
ShouldAbortOnUncaughtException);

// Start debug agent when argv has --debug
Expand Down Expand Up @@ -4047,12 +4073,15 @@ static void StartNodeInstance(void* arg) {
env = nullptr;
}

if (instance_data->is_main()) {
// Synchronize with signal handler, see TryStartDebugger.
while (isolate != node_isolate.exchange(nullptr)); // NOLINT
}

CHECK_NE(isolate, nullptr);
isolate->Dispose();
isolate = nullptr;
delete array_buffer_allocator;
if (instance_data->is_main())
node_isolate = nullptr;
}

int Start(int argc, char** argv) {
Expand Down

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