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YU JIANRONG Zlonggames
10 HTML5 Tips
Zlong HTML5 games Castle Solitaire Blocker Mover Bubble Hit More details: http://m.agame.com
Tip 1  Desktop & Mobile Choose <Canvas> for games Canvas + Widely supported  + No compatibility problems CSS  + nice effects via CSS 3D, iphone only    - Compatibility problems on CSS  - Crash on iOS  - Flickering on Android
Tip 2  Use <audio> tag for Background Music ,[object Object]
Mobile: only one Music can be played at the same timeDesktop & Mobile
Tip 3  Use touch events for Mobile ,[object Object]
Desktop : Mouse events (e.g. onmouseup)
Mobile : Touch events (e.g. ontouchstart)
Note: multi-touch events supported by iOS only
For more details: visit http://developer.apple.com/devcenter/safari/index.actionMobile
Tip 4  Mobile Use Dirty Rectangles for Canvas  to improve framerate ,[object Object],Example of game Bubble Hit
Tip 5  Mobile Match button size on Mobile to finger 40 pixels is recommended for Mobile
Tip 6 Mobile setTimeout instead of  setIntervalfor game loop setInterval: DOM may not be refresh on Android

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10 tips to get started with html5 games

  • 1.
  • 4. Zlong HTML5 games Castle Solitaire Blocker Mover Bubble Hit More details: http://m.agame.com
  • 5. Tip 1 Desktop & Mobile Choose <Canvas> for games Canvas + Widely supported + No compatibility problems CSS + nice effects via CSS 3D, iphone only - Compatibility problems on CSS - Crash on iOS - Flickering on Android
  • 6.
  • 7. Mobile: only one Music can be played at the same timeDesktop & Mobile
  • 8.
  • 9. Desktop : Mouse events (e.g. onmouseup)
  • 10. Mobile : Touch events (e.g. ontouchstart)
  • 11. Note: multi-touch events supported by iOS only
  • 12. For more details: visit http://developer.apple.com/devcenter/safari/index.actionMobile
  • 13.
  • 14. Tip 5 Mobile Match button size on Mobile to finger 40 pixels is recommended for Mobile
  • 15. Tip 6 Mobile setTimeout instead of setIntervalfor game loop setInterval: DOM may not be refresh on Android
  • 16.
  • 17. Do not create large amounts of multiple Canvases. Canvas is more memory hungry than image.
  • 18. Remove the image from memory by resetting the attribute "src":img.src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAC0lEQVQIHWNgAAIAAAUAAY27m/MAAAAASUVORK5CYII="; Mobile
  • 19.
  • 21.
  • 22. JSMin: only reduces sizeDesktop & Mobile
  • 23.
  • 24.
  • 25. Getting started DIVE INTO HTML5: http://diveintohtml5.org/ Safari Reference Library: http://developer.apple.com/library/safari/navigation/ https://developer.mozilla.org/en/HTML/HTML5 http://m.agame.com/