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The new GLFW Backend works fine with one controller! However when a second one is connected (during the game, or before starting) it escalates completely. The "connect" method is called over and over again with new controller instances (the address differs). Also the button/axis events aren't reported from the second controller, however when you press a button on the first controller, it spams the event from tons of different controllers (I think each "new connected controller" reports the "new" event, so that as long as you press a button it gets reported instantly again.
I used two Xbox One Controllers. It differs not if they are connected wired or wireless.
[Java 8 u66 64 bit, libgdx 1.9.0/1.9.1-SNAPSHOT, Win10 64 bit]
The text was updated successfully, but these errors were encountered:
The new GLFW Backend works fine with one controller! However when a second one is connected (during the game, or before starting) it escalates completely. The "connect" method is called over and over again with new controller instances (the address differs). Also the button/axis events aren't reported from the second controller, however when you press a button on the first controller, it spams the event from tons of different controllers (I think each "new connected controller" reports the "new" event, so that as long as you press a button it gets reported instantly again.
The code I used :
An example output snippet(!) :
I used two Xbox One Controllers. It differs not if they are connected wired or wireless.
[Java 8 u66 64 bit, libgdx 1.9.0/1.9.1-SNAPSHOT, Win10 64 bit]
The text was updated successfully, but these errors were encountered: