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Do websites dream of Virtual Reality

An webGL experiment made with the Awwwards team to share how is possible to do WebVR today ( Optimized for Oculus Rift & Google Cardboard )

Demo - http://awwwards.unboring.net

Awwwards blog entry - http://www.awwwards.com/do-websites-dream-of-virtual-reality.html

Do Websites Dream of Virtual Reality?

About

This is a simple way to start to do webVR using three.js, WebVR boilerplate & Web Audio API

It uses THREE.MeshLine created by @thespite

Workflow

  • From art to code

    • Cinema4D

      • Create 3D Art
      • Add lights
      • Export on .fbx format
    • Blender ( is not necessary but I am more confortable working & exporting with Blender )

      • Import from Blender ( change -Z forward to Z fordward )
      • Optimize ( Group meshes / reduce number of lights / add materials )
      • Use Three.js Blender Export to export on JSON format as a scene
    • Text editor ( Atom )

      • Load JSON file with THREE.ObjectLoader and load the assets into our scene
  • From music to code

    • Audacity

      • Compress mp3 audio
    • Text editor ( Atom )

      • Load mp3 file with THREE.Audio and added to an 3D Object into the scene ( uses THREE.AudioListener too )

Credits

Arturo Paracuellos / @arturitu ( Unboring.net )

Art by Gus T.M & Jessica Travieso ( Awwwards.com )

Music by Gus T.M

License

MIT licensed

Copyright © 2015 Unboring.net

http://www.unboring.net

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